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Mini-events

Тема в разделе "Contests and Events", создана пользователем pwclassic, 28 апр 2019.

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  1. pwclassic

    pwclassic Administrator Команда pwclassic

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    Greetings to the players and guests of the PWCLASSIC project!
    To diversify the gameplay, mini-events of different directions will be held from time to time.
    Terms and conditions of existing events are subject to change.​

    Scheduled Events:

    1) Name: Chat Event
    Manual:

    Option 1: GM writes the word, mixing letters in it.
    Option 2: GM writes a quote, mixing up all the words in it.
    Option 3: GM makes a riddle.
    Option 4: GM asks a question from various fields (History, geography, etc.)
    Option 5: GM asks questions about the Perfect World.
    Winner: The first one, who correctly composed and wrote the answer to the world chat.
    Forbidden: Swearing, flood, write in PM.

    2) Name: Hide and Seek
    Manual:

    Option 1: GM describes the place where he hid in the world.
    Option 2: GM writes coordinates to the system chat, hiding 1 digit, for example: 649 * 74.
    Option 3: GM hides in a random city, becomes an inviz, takes out the decor (thus only the decor is visible).
    Option 4: GM gives you a choice of two places to hide in the world.
    Winner: The first player / two players (who arrived almost at the same time) who find the GM / decor.
    Forbidden: Plums \ agra on other participants near GM'a (in the zone of visibility), throwing a party, friendship.

    3) Name: Wealthy Merchant
    Manual:
    GM is in the cat at a random point on the map. In the cat he has a set of random items.
    Winner: First 3 players. It is necessary to find, bring and bid GM the whole set of items. One player can sell only one set of items.
    Forbidden: Party throwing, friendship, attack other participants.

    4) Name: Cube Racing
    Manual:
    An event is announced one day or a few hours before the start, if the race starts at 00:00. At the appointed time, GM announces the start of the race and the item that must be brought in to win.
    Winner: First 3 players. It is necessary to pass the cube faster than anyone and give the necessary item to GM in the 50th room.

    5) Title: Lovers
    Manual:
    The first 5 female characters and 6 guys who put + into the chat world, GM calls to himself. Girls and boys are in 2 rows opposite each other. Boys go into step mode. GM commands Start. Girls remain strictly in place. Guys should go up to any girl and pick her up. The guy who is left without a couple leaves and writes to GM which girl leaves with him. After each round, boys and girls return to their original positions (except for those who left).
    Winner: The last remaining pair wins.
    Forbidden: Actions not on command, girl’s movement, exiting guy’s step mode, using a pharmacy, buffs and skills, ignoring GM’s commands, any interference (punishment: ban account for 30 minutes + disqualification).

    6) Name: Cossacks-robbers (5 Cossacks and 5 robbers)
    Manual:
    GM is gaining + in the world of 5 Cossacks, who will protect it. Then there are 5 thieves who must kill GM. Players before the start must be without buffs or on a selfie. GM is moving from one city to another. The team of robbers gathers at the final destination, and the team of Cossacks, together in GM, at the initial. Then the start is announced and the event begins. GM can heal, buff. Players may return after death. Players are allowed to use hirki, banks, pharmacy, flight and pets.
    Available player levels: 45-59lvl, 60-74lvl.
    GM-a characteristics: 50.000 - 200.000 hp, 1500 physical def., 750 mag.def. Amulet no.
    Winner: If GM arrives at the final destination, then the team of Cossacks wins, if not, the team of robbers.
    Forbidden: Any player participation that is not part of a team.
    Attention: Participants are given 5 life cards, if the cards run out, you can lose your equipment!

    7) Name: Dream Team (2x2, 3x3, 4x4, 5x5, 6x6)
    Manual:
    The first 4-12 players who put + in the chat world, GM calls into the arena. Players accidentally divide GM into 2 groups. Prior to creating groups, all players must be without buffs or a selfie. When groups are assembled, buffs are allowed. After the Start command, the battle begins. The arena is the zone to the steps.
    Available player levels: 70-84lvl, 85-94lvl, 95lvl+.
    Determination of the winner: Win against opponents. The fight lasts up to 10 minutes. If after 10 minutes there are survivors, the team with the most players who survived wins. If each team has the same number of survivors, the team where the survivor was of a lower level wins.
    Forbidden: Use of flight, exit from the arena zone (it is forbidden to go up the steps or jump over the sides of the arena), ignore GM's, Flood teams, participate on the battlefield after death, any interference (punishment: ban account for 30 minutes + disqualification).

    8) Name: The Last Hero (3-12 participants)
    Manual:
    The first 3-12 players who put + into the chat world, GM calls into the arena. After the Start command, the battle begins.
    Available player levels: 70-84lvl, 85-94lvl, 95lvl +.
    Determination of the winner: The last surviving player. If after 10 minutes there are two survivors, a duel is between them, if there are more than two survivors, the player with the lower level wins.
    Forbidden: Buffs of other classes, protecting a clan, grouping, using a flight, leaving the arena (forbidden to go up the steps or jump out of the arena), ignoring GM teams, Flood, participating in the battlefield after death, any interference ( punishment: ban account for 30 minutes + disqualification).

    9) Name: PVP tactician (3x3, 4x4, 5x5, 6x6)
    Manual:
    The first 6-12 players who put + into the chat world, GM calls in (not an arena). Players randomly divide GM into 2 teams, each team selects a leader. It is forbidden to join a group and buff. The event consists of 3 or 5 rounds. Each round, the leader sets 1 participant from the team (1 round for each participant in the team, the same player cannot fight again). Selected players battle 1 on 1 in duel mode. The winner brings his team 1 point.
    Available player levels: 70-84lvl, 85-94lvk, 95lvl +.
    Determination of the winner: If after 5 minutes there are 2 survivors, the player with the lower level wins. The team with the most victories wins.
    Forbidden: Buffs of other classes, use of flight, run up to opposing players to inspect them, ignore GM's, Flood teams, any interference (punishment: ban account for 30 minutes + disqualification).

    10) Name: Boys vs Girls (3x3, 4x4, 5x5, 6x6)
    Manual:
    GM challenges 3 to 6 girls and boys to the arena. Teams are divided according to the gender of the character. Before creating groups, all players must be without buffs or selfies. When groups are assembled, buffs are allowed. After the Start command, the battle begins. The arena is the zone to the steps.
    Available player levels: 70-84lvl, 85-94lvl, 95lvl +.
    Determination of the winner: Win against opponents. The fight lasts up to 10 minutes. If after 10 minutes there are survivors, the team with the most players who survived wins. If each team has the same number of survivors, the team where the survivor was of a lower level wins.
    Forbidden: Use of flight, exit from the arena zone (it is forbidden to go up the steps or jump over the sides of the arena), ignore GM's, Flood teams, participate on the battlefield after death, any interference (punishment: ban account for 30 minutes + disqualification).

    11) Name: Clan's Slaughter (3-6 participants from each GP)

    Manual: Conducting is announced in an hour, to prepare teams from each clan. At the indicated time, GM invites players to the arena. Clans disperse along the edges of the arena. After the Start command, the battle begins. The arena is the zone to the steps.
    Winner: The last surviving clan. If after 10 minutes there are two representatives of different clans, a duel is held between them. If there are more than two left, the clan with a large number of survivors wins, if the number is the same, the clan with the lowest level representative wins.
    Forbidden: Use of the flight, exit from the arena zone (it is forbidden to go up the steps or jump over the sides of the arena), ignore the GM's, Flood teams, participate on the battlefield after death, any interference.


    12) Name: Strongest

    Manual: GM writes in the system chat about the beginning of the event and asks to put + two players of a certain level. They are called into the arena, where the battle between them takes place.
    Available player levels: 85-94lvl, 95lvl +.
    Winner: Survivor in a duel receives a prize, the loser will not receive anything. if within 5 minutes the winner is not determined in the PVP, then a duel is held.
    Forbidden: Use of flight, exit from the square zone (indicated by a picture on the arena floor), ignoring GM, Flood teams, participation on the battlefield after death, any interference, buffs of other classes.


    13) Name: Swimmer
    Manual: In one of the lakes (rivers, seas) at the bottom is GM. He announces the start of the event and gives a hint on how to find it. You need to find GM and throw the bargain first. The first who throws a bargain receives a reward. Then GM hides in another place (also in the water). The search begins again.
    Forbidden: Plums \ attack on other participants near GM'a (in the zone of visibility), throwing a party, friendship.


    14) Name: Dexterity and Strength
    Manual: The first five people, plus the chat world, get the coordinates of GM’s location. The task of players to get to GM'a before other playersv. Those two who arrived first, begin a duel among themselves at the command of GM, and those who did not have time drop out.
    Winner: In the event, the player who won the duel wins. If after 5 minutes there are 2 survivors, the player with the lower level wins.
    Forbidden when searching: Plums / attack on other participants near GM'a (in the zone of visibility), throwing parties, friendship.
    Forbidden in a duel: Buffs of other classes, the use of flight, ignoring the commands of GM, Flood, any interference.


    15) Name: Assassins
    Manual: GM invites players by level to take part in the "Assassins" event in the system account. The first 4-12 players who put + in the chat world, GM calls to himself in a safe zone (city).
    Participants are distributed by GM into 2 teams, after which 2-4 bosses are called up:
    For players level 70-84: the Lord of beetles 2,445,400 hp
    For players level 85-94: Bone General 8.445.400 hp
    For players level 95+: Lord of the beetles and the Bone General.
    Teams begin to beat the boss when GM announces the start. The first team to kill the bosses wins.
    Forbidden: Ignoring GM’s teams, Exiting the safe zone, Flood, any participation of non-team players.


    5-15 minutes before the start of the event, GM makes an announcement in the system chat about the upcoming event.
    Violation of the rules of events and interference in their conduct constitute a violation of clause of rules #8.
     
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